Professions are specialties that characters can learn, and are analogous to "classes" found in classic role playing games. Your profession will convey passive combat effects to your character, and can also affect what skills your character can use. At launch, The Adventurer's Guild will feature three professions:
  • Adventurer - Starter Profession
  • Fighter - Increased physical damage, decreased magical damage
  • Caster - Increased magical damage, decreased physical damage
When creating a character, players use the default Adventurer profession. The Fighter/Caster professions are unlocked at level 5.
After changing profession, there is a 14 day cooldown before it can be changed again. This cooldown can be reset with the aid of a special item.
Last modified 9mo ago
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